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Showing posts with label olivia cooke. Show all posts
Showing posts with label olivia cooke. Show all posts

Sunday, April 4, 2021

Sound of Metal (5/5 Stars)

 


It may seem like an odd comparison but watching “Sound of Metal” reminded me of watching the science fiction movie “The Martian” starring Matt Damon. When I reviewed that movie, I remarked that narrative stories usually derive conflict from characters: antagonists, love triangles, class warfare or crime, kiss kiss bang bang, but that movie had no conflict between characters. The problem was scientific (Matt Damon marooned on Mars) and all the characters were aligned in helping him solve this scientific problem (how to survive for a particular amount of time before rescue). The “Sound of Metal” is like that. It stars Riz Ahmed as Ruben and Olivia Cooke as Lou. Ruben and Lou are members of a heavy metal band. She plays guitar and sings. Ruben plays the drums. They are doing well, touring the country by day and playing at night, until one day, just like that, while perusing a record store, Ruben loses his hearing. It is stunning scene, made brilliantly real by the tour de force sound design of Nicolas Becker (give him all the Oscars) which (and I looked this up) mimics what losing your hearing actually sounds like (in Ruben’s case he loses the higher frequencies first, resulting in the ominous low thrumming sounds of the lower frequencies. But after this, and throughout the rest of the movie, there is not a single character that is not united in helping Ruben with his problem. Music was his life and the basis of his most important relationships. He has lost it and with that a host of other mental and emotional problems automatically crop up, not the least of which is his history as an addict.

Of course, “The Martian” was about engineers solving engineering problems. One of Ruben’s first steps, an incredibly wise one, is to call up his AA sponsor for advice. His sponsor finds him a deaf support group. This deaf support group is run by Joe, played by Paul Raci. As an introduction, he explains that what they do there is seek a solution to this (he points to his head) and not this (he points to his ears. “The Sound of Metal” does have doctors, and those helpful and competent doctors that Ruben sees do solve medical problems. But even more than this, the “Sound of Metal” has humans solving human problems, things that go beyond mere hearing loss and enter the realm of what can be pretentiously called the problems of living, or even more pretentiously, enlightenment. The “Sound of Metal” is a great movie and it has been so long since I’ve seen a great movie as a new release. I’ve missed the feeling.

            Movies are a collaborative effort and “Sound of Metal” is such a beautiful demonstration of that reality. Riz Ahmed’s performance is brilliant, but it is made more brilliant by the sound design which so perceptibly puts the audience into the experience of his hearing, which made even more brilliant by the choices of the writer/director Darius Marder as to when to tell the story through Ruben’s experience (in which we hear what he hears) and when to tell the story from a third-person vantage point (in which we hear what he should hear). These choices are flawless as far as I can tell. Some of them, and I am thinking of a particular party in which we hear a duet on piano transform from perfect clarity to the static discordance perceived by cochlear implants, have great emotional weight to them in the context of the story and of course the performances of the actors.

 

            Previously to “Sound of Metal”, the most prominent movie to deal with deafness would have been 1986’s “Children of a Lesser God” which was heralded as important to the deaf community and resulted in the first Oscar win for a deaf actor (Marleee Matlin). It is interesting to note the differences between the movies as a measure of society’s understanding of disability. “Children of a Lesser God” was about a teacher of deaf teenagers whose main goal was to persuade his reticent pupils to speak verbally, an important part of communicating with the outside world. He has a romantic affair with a colleague (Marlee Matlin) who refuses to speak. The movie’s climax occurs when she is finally bullied into speaking and we hear her decidedly ugly voice in a loud outburs. Roger Ebert had a particularly good criticism when he noted that in a scene which was supposed to give the audience the feeling of deafness (a swim in water) the sound of silence was completely overwhelmed by the musical score. The “Sound of Metal” has a completely different mission. The deaf support group would have Ruben learn how to be deaf, as this is what is most likely to bring him emotional peace and help him avoid a relapse into addiction. The deaf community is shown as its own culture, perfectly happy people who are fine with not being completely included in the outside world (although it should be noted, that the unsung hero of this group is the church whose donations make it possible). The climax of this movie is not an audible explosion, but a moment of silence.

            Riz Ahmed has been nominated for an Oscar for Best Actor. It feels like the Oscar this year will be granted to Chadwick Boseman, a beloved actor who should have been nominated before (I’m thinking “Get on Up”) but was not until this year and only after he shockingly died of cancer way before his time. I know it would be hard arguing against it, and a little classless too, but I would rather Riz Ahmed won. He put in the better performance and the Oscars, if they have any value, are as a guide for future cinephiles looking for recommendations for great movies to watch. “Sound of Metal” is a great movie. “Ma Rainey’s Black Bottom” is not (see “Get on Up” instead). The more awards that go to the former, the more people who will see it, and so much the better.


Saturday, May 19, 2018

Ready Player One (4/5 Stars)




Steven Spielberg, the father of blockbuster, made his splash in the genre in 1975 with the movie Jaws. In addition to being a great action movie, it had a great “making of” story. Apparently the main reason Spielberg kept the shark off-screen for most of the movie was because he couldn’t get his fake-looking mechanical shark to work. He spent most of the making of the movie innovating off of the top of his head various ways to accomplish the presence of a fearsome creature while not actually showing it. Contrast this situation with his latest Ready Player One, a movie backed by fully mature computer technology that can materialize anything Spielberg could possibly want and then some with an absurd ease. The climax of the movie is an insanely complex battle that takes place on an entirely digital snowscape with entirely digital characters, the most notable being Mecha-Godzilla and the Iron Giant. Think about it: only forty-three years ago, Spielberg couldn’t get his shark to work. The seemingly exponential progress of the visual arts in movies is absolutely mind-blowing.

Ready Player One seems preternaturally designed to exploit this new capability. The movie takes place in 2045 in a dystopic version of Columbus, Ohio. Apparently the outside world has turned to shit, so everyone now spends their lives in a virtual reality called the Oasis. The Oasis is everything you could possibly want it to be and you can be anybody you want to be in it (at least physically). It was dreamed up by a man named Halliday (played by Mark Rylance). It has rules much like World of Warcraft and leans heavily an ethos of ultimate freedom i.e. anarchy. Apparently if you kill someone in the Oasis, you get to keep all of their digital money and purchases. This lawlessness has seeped into the real world. A giant corporation has monopoly power on much of the Oasis and uses rent seeking to gain more. It also has a sort of debtor’s prison set up, where if you go into debt buying their stuff, you can end it up in a box in a warehouse in the real world spending your days mining virtual gold.

What drives the plot in Ready Player One is the last wishes of the Oasis creator. Apparently he hid an Easter Egg somewhere in the Oasis. The person who finds it, gets control of the entire thing. The Oasis creator also really loved 1980s pop culture, so every character who wants to find the Easter Egg has to steep himself in that stuff. In fact, there is a scene where the CEO of the evil corporation (who not coincidentally looks exactly like the principal in “The Breakfast Club”) tries to buy the services of our humble hero Wade. He attempts to do this by making a lot of 1980s pop culture reference, as if you know, he really cared about that stuff.

I for one do not care about 1980s pop culture references and believe that any author/screenwriter who believes that anyone in the 2045 would care is delusional. As Mr. Spielberg is responsible for many of the 1980s references himself, one could add the term narcissistic to delusional. And on a personal note, I have a general protest against metaness, in this case a heavy reliance on references to 1980s pop culture. Meta-ness is a bit like telling the same joke twice. It is remembering how great and/or funny some thing in the past was, which is generally an inferior experience to viewing something great and/or funny right now. (Why watch a movie that relies on your memory of past movies to work? Why not just rewatch the old movie? That is what I say.) But its not correct to simply attack the conceit of the movie without addressing how a movie is about it. Putting aside the silliness of the idea and the inferiority of meta-ness, the movie is well made. I mean that first car chase scene. Amazing.

My favorite part of this movie is the inclusion of a mercenary character named I-R0k, who is unmistakably voiced by the great T.J. Miller. The character looks like a bad ass. He has a cavity in the shape of a skull in the middle of his torso. However, he talks like a total nerd and gives away the underlying absurdity of this world, that however elaborate and mind-blowing it looks, it is actually just a bunch of people in trailer parks sitting on their couches wearing goggles.

Given how far the visual capabilities in movies have come in the last fifty years, it seems like it should continue to progress. But look at this movie, what is left to be accomplished in this field. What can be done visually that has not already been done before? Perhaps at this point, when visual delights like this become routine and maybe boring, the movies will come full circle and recreate the problem Spielberg encountered in Jaws. That is, the shark wasn’t working so he could not rely on anything visual to create action and suspense. Instead, he focused on story and character. If scenes like the war in Ready Player One become common-place, and there is nowhere bigger and elaborate to go, perhaps the movies will finally get back to the basics of storytelling.