Steven Spielberg, the father of blockbuster, made his splash in the
genre in 1975 with the movie Jaws. In addition to being a
great action movie, it had a great “making of” story. Apparently
the main reason Spielberg kept the shark off-screen for most of the
movie was because he couldn’t get his fake-looking mechanical shark
to work. He spent most of the making of the movie innovating off of
the top of his head various ways to accomplish the presence of a
fearsome creature while not actually showing it. Contrast this
situation with his latest Ready Player One, a movie backed by
fully mature computer technology that can materialize anything
Spielberg could possibly want and then some with an absurd ease. The
climax of the movie is an insanely complex battle that takes place on
an entirely digital snowscape with entirely digital characters, the
most notable being Mecha-Godzilla and the Iron Giant. Think about it:
only forty-three years ago, Spielberg couldn’t get his shark to
work. The seemingly exponential progress of the visual arts in
movies is absolutely mind-blowing.
Ready Player One seems
preternaturally designed to exploit this new capability. The movie
takes place in 2045
in a dystopic version of Columbus, Ohio. Apparently the outside world
has turned to shit, so everyone now spends their lives in a virtual
reality called the Oasis. The Oasis is everything you could possibly
want it to be and you can be anybody you want to be in it (at least
physically). It was dreamed up by a man named Halliday (played by
Mark Rylance). It has rules much like World of Warcraft and leans
heavily an ethos of ultimate freedom i.e. anarchy. Apparently if you
kill someone in the Oasis, you get to keep all of their digital money
and purchases. This lawlessness has seeped into the real world. A
giant corporation has monopoly power on much of the Oasis and uses
rent seeking to gain more. It also has a sort of debtor’s prison
set up, where if you go into debt buying their stuff, you can end it
up in a box in a warehouse in the real world spending your days
mining virtual gold.
What drives the plot in Ready
Player One is the last wishes of
the Oasis creator. Apparently he hid an Easter Egg somewhere in the
Oasis. The person who finds it, gets control of the entire thing. The
Oasis creator also really loved 1980s pop culture, so every character
who wants to find the Easter Egg has to steep himself in that stuff.
In fact, there is a scene where the CEO of the evil corporation (who
not coincidentally looks exactly like the principal in “The
Breakfast Club”) tries to buy the services of our humble hero Wade.
He attempts to do this by making a lot of 1980s pop culture
reference, as if you know, he really cared about that stuff.
I for one do not care about 1980s
pop culture references and believe that any author/screenwriter who
believes that anyone in the 2045
would care is delusional. As Mr. Spielberg is responsible for many of
the 1980s references himself, one could add the term narcissistic to
delusional. And on a personal note, I have a general protest against
metaness, in this case a
heavy reliance on references to 1980s pop culture. Meta-ness is a bit
like telling the same joke twice. It is remembering how great and/or
funny some thing in the past was, which is generally
an inferior experience to
viewing
something great and/or funny right now. (Why watch a movie that
relies on your memory of past movies to work? Why not just rewatch
the old movie? That is what I say.) But its not correct to simply
attack the conceit of the movie without addressing how a movie is
about it. Putting aside the silliness of the idea and the inferiority
of meta-ness, the movie is well made. I
mean that first car chase scene. Amazing.
My favorite part of this movie is the inclusion of a mercenary
character named I-R0k, who is unmistakably voiced by the great T.J.
Miller. The character looks like a bad ass. He has a cavity in the
shape of a skull in the middle of his torso. However, he talks like
a total nerd and gives away the underlying absurdity of this world,
that however elaborate and mind-blowing it looks, it is actually just
a bunch of people in trailer parks sitting on their couches wearing
goggles.
Given how far the visual capabilities in movies have come in the last
fifty years, it seems like it should continue to progress. But look
at this movie, what is left to be accomplished in this field. What
can be done visually that has not already been done before? Perhaps
at this point, when visual delights like this become routine and
maybe boring, the movies will come full circle and recreate the
problem Spielberg encountered in Jaws. That
is, the shark wasn’t working so he could not rely on anything
visual to create action and suspense. Instead, he focused on story
and character. If scenes like the war in Ready Player One
become common-place, and there is nowhere bigger and elaborate to go,
perhaps the movies will finally get back to the basics of
storytelling.
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