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Saturday, May 19, 2018

Ready Player One (4/5 Stars)




Steven Spielberg, the father of blockbuster, made his splash in the genre in 1975 with the movie Jaws. In addition to being a great action movie, it had a great “making of” story. Apparently the main reason Spielberg kept the shark off-screen for most of the movie was because he couldn’t get his fake-looking mechanical shark to work. He spent most of the making of the movie innovating off of the top of his head various ways to accomplish the presence of a fearsome creature while not actually showing it. Contrast this situation with his latest Ready Player One, a movie backed by fully mature computer technology that can materialize anything Spielberg could possibly want and then some with an absurd ease. The climax of the movie is an insanely complex battle that takes place on an entirely digital snowscape with entirely digital characters, the most notable being Mecha-Godzilla and the Iron Giant. Think about it: only forty-three years ago, Spielberg couldn’t get his shark to work. The seemingly exponential progress of the visual arts in movies is absolutely mind-blowing.

Ready Player One seems preternaturally designed to exploit this new capability. The movie takes place in 2045 in a dystopic version of Columbus, Ohio. Apparently the outside world has turned to shit, so everyone now spends their lives in a virtual reality called the Oasis. The Oasis is everything you could possibly want it to be and you can be anybody you want to be in it (at least physically). It was dreamed up by a man named Halliday (played by Mark Rylance). It has rules much like World of Warcraft and leans heavily an ethos of ultimate freedom i.e. anarchy. Apparently if you kill someone in the Oasis, you get to keep all of their digital money and purchases. This lawlessness has seeped into the real world. A giant corporation has monopoly power on much of the Oasis and uses rent seeking to gain more. It also has a sort of debtor’s prison set up, where if you go into debt buying their stuff, you can end it up in a box in a warehouse in the real world spending your days mining virtual gold.

What drives the plot in Ready Player One is the last wishes of the Oasis creator. Apparently he hid an Easter Egg somewhere in the Oasis. The person who finds it, gets control of the entire thing. The Oasis creator also really loved 1980s pop culture, so every character who wants to find the Easter Egg has to steep himself in that stuff. In fact, there is a scene where the CEO of the evil corporation (who not coincidentally looks exactly like the principal in “The Breakfast Club”) tries to buy the services of our humble hero Wade. He attempts to do this by making a lot of 1980s pop culture reference, as if you know, he really cared about that stuff.

I for one do not care about 1980s pop culture references and believe that any author/screenwriter who believes that anyone in the 2045 would care is delusional. As Mr. Spielberg is responsible for many of the 1980s references himself, one could add the term narcissistic to delusional. And on a personal note, I have a general protest against metaness, in this case a heavy reliance on references to 1980s pop culture. Meta-ness is a bit like telling the same joke twice. It is remembering how great and/or funny some thing in the past was, which is generally an inferior experience to viewing something great and/or funny right now. (Why watch a movie that relies on your memory of past movies to work? Why not just rewatch the old movie? That is what I say.) But its not correct to simply attack the conceit of the movie without addressing how a movie is about it. Putting aside the silliness of the idea and the inferiority of meta-ness, the movie is well made. I mean that first car chase scene. Amazing.

My favorite part of this movie is the inclusion of a mercenary character named I-R0k, who is unmistakably voiced by the great T.J. Miller. The character looks like a bad ass. He has a cavity in the shape of a skull in the middle of his torso. However, he talks like a total nerd and gives away the underlying absurdity of this world, that however elaborate and mind-blowing it looks, it is actually just a bunch of people in trailer parks sitting on their couches wearing goggles.

Given how far the visual capabilities in movies have come in the last fifty years, it seems like it should continue to progress. But look at this movie, what is left to be accomplished in this field. What can be done visually that has not already been done before? Perhaps at this point, when visual delights like this become routine and maybe boring, the movies will come full circle and recreate the problem Spielberg encountered in Jaws. That is, the shark wasn’t working so he could not rely on anything visual to create action and suspense. Instead, he focused on story and character. If scenes like the war in Ready Player One become common-place, and there is nowhere bigger and elaborate to go, perhaps the movies will finally get back to the basics of storytelling.

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