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Showing posts with label phyllis smith. Show all posts
Showing posts with label phyllis smith. Show all posts

Wednesday, October 30, 2024

Inside Out 2 (4/5 Stars)



The original Inside Out, a brilliant Pixar product that explored the mental landscape of an eleven year old girl named Riley and populated it with a group of emotional characters including Joy, Fear, Disgust, Anger, and Sadness, ended with a promise for a sequel. On the control panel in Riley’s main consciousness was a big red light entitled “Puberty”. If Riley’s inner monologue had been the scene of drama/comedy before, wait until she became a teenager. It has been nine whole years since Riley was 11-years-old. But now that she is finally 13 and about to start high school, we have a sequel.

“Inside Out 2” stands as a prime example of the rewards and risks of sequels to beloved movies. It pales in comparison to the original, but how could it not when the original was a great film. It adds more facets to Riley’s mental landscape and more emotional characters, but in doing so crowds out the original plot devices and characters. It ventures into a territory, puberty, that is not for children before avoiding much of what makes being a teenager not for children. But even with all of these drawbacks, it is the highest grossing film of the year and biggest money maker in Pixar’s history (1.6 billion dollars by last count). So, how could Pixar not make this movie? How could Pixar not make a third?

“Inside Out 2” stands at a very efficient 96 minutes and contains almost as much, if not more, material as the original. But while “Inside Out” was a fully integrated, organized and intuitive tour of the mental landscape of a child, (even the throw-away jokes made sense in a vaguely scientific manner, for instance the earworm Triple Dent commercial that won’t be forgotten), the mental landscape of “Inside Out 2” is more of a haphazard and disjointed affair. Some ideas work better than others. The “Brainstorm”, a tornado replete with flying lightbulbs, is a clever representation of a real mental phenomenon. The “Sarchasm”, a valley in the mental landscape that opens up like an earthquake fissure when Riley utters a sarcastic remark, is just a pun.

And whereas the original’s core idea presented a fairly straightforward mental process, the formation and storage of memories and how emotions color them, here we have something more abstract and, probably, less scientifically accurate. The sequel deals mainly with Riley’s formation of beliefs about herself. This is presented by vertical strings that connect a pool in the subconscious with the conscious control panel. Each string presents an idea like “I’m a good person” or “I’m not good enough”, which, I believe, is meant to be a manifestation of Riley’s personality.

But is that a good example of what a personality is? I”m not so sure. And what is a personality anyway? One of the more important books I’ve ever read, “Lost in the Cosmos: The Last Self-Help Book” posited that we don’t really have personalities, but we think that we should, and worrying about this absence or overcompensating for the same is the cause of much anxiety.

(Because I’ve mentioned it. One of the better thought experiments in Lost in the Cosmos directs the reader to consider why people can misread various astrology descriptions (Virgo for Pisces and so forth) and still be moved by its accuracy. The answer is that a person is so multi–faceted in terms of personality, that potentially any of the signs could apply on any given day. This is the counterintuitive reason as to why astrology is pointless. It’s not because it is inaccurate. It is because you are so complicated that the differences between the signs are nominal, and therefore meaningless.)

Speaking of Anxiety, this emotion shows up as the main antagonist. Other emotions that are introduced to the team are Embarrassment, Envy, and Ennui. Missing once again is Desire. (Just add some Lust to Envy and you’ve got it, but then again, this is a children’s movie). Anxiety is mainly concerned with planning for the future, which has its benefits, but not when it bottles up the other emotions (literally) and performs a hostile takeover. The best thing about Inside Out 2 is its portrayal of an anxious sleepless night and a climatic panic attack.

Still, when compared with the average teenager’s puberty, Riley is doing just fine. The action takes place over one weekend at summer hockey camp where Riley worries mainly about whether or not she will make the high school team. One of the missed opportunities here has to do with Riley’s teenage counterparts. Like many movies about teenagers, the protagonist is given a complicated inner life while everyone else at school is portrayed as not-anxious automatons. Indeed, what is hardly ever explored in movies for teenagers, is probably the hardest thing about being a teenager, which is you inevitably spend your days in forced interactions with other teenagers. This truth is hard to grasp for minds just getting used to their own consciousness let alone trying to contemplate the mental inner-workings of those around them. It also fights against the movie industry’s happy willingness to placate the audience’s narcissism. It would be a rare movie indeed that had a character realize that everyone in high school wasn’t thinking about them, for good or ill, because they were all too busy dealing with their own shit. Inside Out 2 misses this valuable lesson because it doesn’t delve too deep into the murky waters of puberty in the first place. But hey, there is always the next sequel.

Saturday, July 25, 2015

Inside Out (5/5 Stars)



Imagine a movie that is at once wholly original and also completely familiar, startlingly simplistic in its scope yet containing multitudes of creativity and cavernous depths of emotion, and that can also make you laugh routinely, thrill you unexpectedly, and move you to near tears consistently. You would be describing Pixar’s newest feature “Inside Out,” a journey inside the mind of an 11-old-girl from Minnesota who has just moved to her new home in San Francisco. She endures a first day at a new school, a disappointing hockey tryout, and vegan pizza. Little stuff it seems to grown ups but to Riley it is the greatest obstacle she has gone through in a life that hereto had been filled with consistently joyful days. It is also the greatest obstacle her brain trust has ever handled. And by brain trust I mean Pixar’s anthropomorphized metaphor for her mind: a team of emotions that help Riley out from a mission control room in her brain.

The emotions have been perfectly cast from the broad and ever more productive landscape of quality television entertainment. At the center is Joy, voiced by the ever effervescent Amy Poehler (Parks and Recreation), Disgust, an appropriately snarky Mindy Kaling (The Mindy Project), Fear, a fever pitched Bill Hader (SNL), Anger, Lewis Black (The Daily Show) as himself, and finally Sadness, Phyllis Smith (The Office) in all her humble muted Eeyore-like glory. They function, in a tribute to Pixar’s ability to have it all, as part comedy team, part tearjerk squad, and part science lesson. (If their was an emotion left out, I would posit “desire” which would be the antithesis of Disgust much like Anger and Fear or Joy and Sadness play off of each other so well. Perhaps “Desire” shows up at 13).

This is the sort of movie that transcends movie-ness. Instead of talking about whether the movie looked good or was funny, you want to talk about how the movie was about what it was about. After all, everything that is shown onscreen corresponds to something everybody has experienced but does not really understand. We have these unconscious bodies that operate seemingly disconnected with our consciousness. What connect the two are our feelings. But how do those work? Pixar probably is not that far off. The emotions experience Riley’s life through her frontal lobe (this is a bit like the front windshield of a starship). They can’t tell Riley what to do, but they do color her experiences as they form memories (represented by luminous balls). If it is a happy memory, then Joy turns it yellow. If it is a fearful memory, Fear turns it purple. At the end of the day before the colored balls are shipped off to long-term memory (which apparently is consistent with what really happens when we are asleep), if the wall of short-term memory balls are mostly yellow than the team feels that they have had a good day. Their mission is to keep Riley happy. This presents a problem with the character of Sadness whose presence and efforts to help generally disrupt the mission. At one point Joy draws a circle around her and tells her to not leave it as a way of doing her job correctly. Psychologists have a word for this I believe. It’s called Repression. That’s a rather heavy topic for an animated movie to tackle, but Pixar goes even further. Near the denouement of this movie they will tackle the big D. Depression. And the way they do it will probably make you cry and afterwords you will probably think about why you cried and find a very plausible explanation in the way Pixar has portrayed the workings of the emotions in your mind. And you will probably feel better in an enlightened way because feeling sad is sometimes the most healthy way to respond to external stimuli. Psychologists would call that Emotional Maturity, an attribute that the marketers in our modern society have a habit of scorning. Fear it, they say, and buy this thing that will make you happy again. No, says Pixar, Sadness is there for a reason and the wise person would understand its utility. This is the sort of thing that Pixar has made a children’s movie about. To do that as perfectly as they demonstrate is to be a masters of emotions themselves. I tell you this: not since Hitchcock has a moviemaker been so in tune with what the audience is experiencing moment to moment.

But I get too serious. Let’s talk about comedy and how Pixar does not waste a moment in the entire movie when a joke can be somehow shoehorned in. First of all, the brain trust with all their distinct personalities form as good a comedy troupe as there can be. Through a mishap Joy and Sadness are stranded in Long Term Memory and need to find their way back to the control room.  Their journey takes them through several wonderful set pieces as Imagination Land, Abstract Thought, and Dreamworks Productions that has among other things a unicorn as a movie star.  They meet many comic characters. My favorite are the brain beureaucrats. One team works at Long Term memory and “forget” any balls that are rarely used. For instance they take away all of Riley’s piano lessons except “Heart and Soul” and “Chopstix”. But the really funny part is what they keep: a commercial jingle for ‘Triple Dent’ gum which they reuse again and again as a practical joke. Riley is destined to never ever forget it. Another good example is the two guards in front of the door of the subconscious (which hides an angry clown) that perform what sounds like an Abbot and Costello routine about whose hat is “my hat”. Then another time Joy knocks over two boxes, one of Facts and the other of Opinions. As she tries to put them back she exclaims how similar they look. And I haven’t even mentioned the imaginary friend voiced by Richard Kind who is the best part along with everything else.

“Inside Out” is one of Pixar’s best movies. And I say one of the best because I happen to believe “Wall-E” is one of the best movies ever made. So is this movie. When Wall-E (and “The Dark Knight”) failed to get a Best Picture nomination the Academy expanded the field to ten pictures the next year. That should easily include “Inside Out” this year and I’m not saying it should win (I can’t because I haven’t seen all the other movies) but I would be totally fine with the possibility.